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Entries with tag media and entertainment .

Amusement parks, amusing visitors to beat competition

  How crucial are the number of visits and investments? The sources of revenue An analysis of the leading international amusement/theme park operators   The amusement park industry is broadly categorised into amusement parks, theme parks and water parks and is a ~43 billion-dollar market presently [Source: International Association of Amusement Parks...

Games and toys, not any more child’s play

The leading toy brands The cost of sales and what forms the major chunk of this cost? How Lego Group managed its cost of sales?   The 21 st century has seen a tremendous transformation in the gaming and toys industry as compared to the developments in the 19 th and 20 th centuries, gradually shifting its focus to achieve technological sophistication....

What led to an exponential growth of the movie theatre industry in China?

An analysis of the performance of leading movie theatre operators in China vs. the US Did liberalization help the sector in China? Why co-production was a win-win situation? How crowdfunding assisted the industry?   The global movie theatre industry registered a nominal growth of 4.8% CAGR (2005-16), which was affected by the global economic slowdown...

Museums and galleries, the jewel in the British crown

Why museums and galleries are so vital for Britain? How these help the English economy and the brand UK? How these institutions are meeting the challenge of increasing visits? The British Museum and the National Gallery     Museum and gallery industry comprises organisations (mostly not-for-profit or trusts) that are engaged in the preservation,...

The transformation of music and movie retail and rental stores

Technology has changed the way several businesses operate. This disrupted certain industries and changed business models. Thus, businesses had no choice but to adapt to the transformation in order to survive, which in turn changed customer preferences. For instance, since the introduction of mobile phones, pagers became obsolete. Likewise, DVDs and CDs rapidly faded away with the onset of...

Global movie theatre operators, present scenario and analysis

Going for a movie is a convenient and affordable form of out-of-home entertainment as compared to other alternatives of entertainment such as theme parks, concerts and sporting events. However, in the past few years with the increase in the internet penetration, especially in the developing economies and use of smartphones has led to the surge in demand for online digital content. The...

Upsurge in online gaming in China and the success stories

In the contemporary world, China has attained a niche for online gaming with ‘role playing’ games acing the list of top grossing apps on Android and Apple store within the nation. The country has a netizen population of 700 million and the internet penetration was 51.7% in 2016 (Source: CNNIC Report 2016). This surpassed developed countries such as the US, Japan and UK in terms of gaming...

Exponential growth of digital advertising

The world is fast moving towards digital advertising with the advent of technology. This has challenged older mediums such as print and TV advertising through an introduction of innovative strategies. The digital advertising surpassed TV in 2016 and is expected to grow at a CAGR of ~11% and reach $260 billion by 2020. The recent growth in digital advertising was largely driven by the mobile...

Will ad revenue be enough to sustain online content companies?

Online content companies have mostly transformed the way people surf the internet, may it be Google for the search engine optimization (SEO), Facebook for networking, Alibaba for e-commerce or Netflix for entertainment. These corporations have collectively and consistently inculcated the convenience factor in the minds of their consumers, who would hardly compromise on surfing the internet...

Digital transformation of newspaper and magazine in publishing industry?

If you are reading this on-line, then the title partly substantiates its content. The consumption of the digital media and the way people consume news through magazines or newspapers has changed drastically, the average time spent by a user on a handheld device for consuming online content has risen from 18 minutes in 2008 to 3 hours in 2015 (Source: eMarketer). The dawn of smartphones and...

Digital entertainment sector adds some positivity to the otherwise gloomy business environment

  How has the global pandemic led lockdown impacted OTT players? Is this growth sustainable in the digital media industry?   The world is experiencing one of the most unprecedented times in the history of mankind. The Coronavirus which began from Wuhan in China, has locked everyone, across the globe, in their homes, sparing no country/region. This outbreak has...

The Global Media and Entertainment (M&E) industry outlook 2020

  An overview of the M&E industry Trends shaping the future of Media and Entertainment market   The Global Media and Entertainment industry, one of the largest in terms of revenue and market size, is made up primarily of five distinct sub-segments– including TV, film, video games, publishing and music. As per some estimates, the US M&E industry is said...

Apple Music hits 60 million subscribers as it goes head-to-head with Spotify

Overview of the global music industry Dominance and competition between Apple Music and Spotify Road ahead as streaming services takes center stage of the music industry   The global recording music industry is reported to be worth at $19.1 billion as of 2018, registering a growth rate of 9.7% from that of 2017 growing at a faster growth rate than the...

‘Stranger Things’ happening to Netflix, quite literally!

Is subscriber growth miss in Q2 2019, a big concern for Netflix investors? Will Netflix be able to revive its investors’ confidence in H2 2019?   July 17, 2019 was rather eventful for Wall Street as well as for Netflix. The world’s largest internet streaming firm shook the market when it released its Q2 2019 results, reporting a decline in its domestic paid...

Video-on-demand platforms, a much-needed break from daily sagas on Indian television

What drove the instant popularity of OTT platforms in India in recent years? Will online content be able to substitute television as the primary source of entertainment in India?   The last few years have been revolutionary for the Indian Media and Entertainment (M&E) industry as it underwent a structural change, particularly in terms of media consumption,...

iQIYI, Netflix of China is striving for streaming supremacy

Rapid growth of online video streaming globally B.A.T. hold a major share of the online streaming market in China Where iQIYI stands as compared to Netflix? Will iQIYI gain a supreme position in the online streaming industry in China?   Online video streaming has grown significantly in recent years. It transmits visual content in a compressed manner...

Can Spotify play its music louder than others in India?

Has it hit the right chords with its Indian entry? Can Spotify dethrone the currently no.1 player – Gaana? What unique features does it offer in India?   By now, many of us know that ‘Spotify is in India’ and its users have already downloaded and experienced the app to see if it offers anything different from its counterparts. It is also known that India is...

Social media platforms battle traditional TV broadcasters for the multi-billion-dollar sporting media rights

Overview of the global sports market Analysis of the growing dominance of social media platforms in sports media rights acquisition Road ahead for the sporting media rights and viewers’ viewing habits   Sports industry as a business has evolved fundamentally over the years from the modest food and collectable stands at stadiums to multi-billion-dollar...

Evaluating the performance of Apple products and its decision to enter the video streaming business

Tim Cook’s announcement to launch new services Performance of Apple at a glance The current and the future outlook of global video streaming business   On March 25, 2019, Tim Cook took the audience by surprise once again at the highly anticipated event at Steve Jobs theatre by announcing the series of new plans hatched by the company. He began the speech by...

Unnoticed growth of the media and entertainment industry in India

Overall industry brief Growth of the M&E industry and its segments Major supporting elements of this growth   Media and Entertainment (M&E) is a very wide industry and constitute segments like television, online gaming, animation and VFX, Out of Home (OOH), music, digital advertising, films, print and radio. It is a sunrise sector of the Indian economy as each of...

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Content with tag media and entertainment .

The Global Media and Entertainment (M&E) industry outlook 2020

  An overview of the M&E industry Trends shaping the future of Media and Entertainment market   The Global Media and Entertainment industry, one of the largest...

Evaluating the performance of Apple products and its decision to enter the video streaming business

Tim Cook’s announcement to launch new services Performance of Apple at a glance The current and the future outlook of global video streaming business   On March...

Unnoticed growth of the media and entertainment industry in India

Overall industry brief Growth of the M&E industry and its segments Major supporting elements of this growth   Media and Entertainment (M&E) is a very wide industry...

Amusement parks, amusing visitors to beat competition

  How crucial are the number of visits and investments? The sources of revenue An analysis of the leading international amusement/theme park operators   ...

Games and toys, not any more child’s play

The leading toy brands The cost of sales and what forms the major chunk of this cost? How Lego Group managed its cost of sales?   The 21 st century has seen a...